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Episode 1: Welcome to the "Unending BE Addventure!"

Author: Unknown -- 1998-06-19 23:46:15 Edit Go to bottom of page

"The following are works of non-fiction" (ref. Episode 453 , 10/10/2006)

Please click on a topic:
(if you haven't used Addventure before, or are new to the BE Adventure, please start at the top and read all the topics)


What Is the Unending BE Adventure?

This is a sort of combination of the Continuous Stories and an Interactive Story. Anybody can add segments to the story, but each time you do, you have to provide links to one or more future story segments. The stories immediately begin branching off in all sorts of strange directions, and all of them are available to be read or extended any time, by anyone.

Unlike a "normal" Continuous Story, an Addventure doesn't get "stuck." If one particular storyline seems to have gotten bogged down, just back up and take another branch. Within days, there will be hundreds of open branches to extend whenever you like. All types of stories can exist in one place, since there are literally hundreds of mini-stories going on simultaneously in an Addventure.

This BE Addventure was inspired by the original Addventure , most especially Addventure Game 3 . The BE Addventure is using the Addventure code (provided under GNU Copyleft), so everybody thank the fine folks at Addventure for their time and energy that has gone into the code!

You may also want to stop by some episodes of Addventure's Game 3 which are particularly relevant to BE:


Now, for our Unending BE Addventure , there are a few rules and a few guidelines to consider:

Rules

  1. Every story segment (called an "episode") must contain between one and six links to future episodes. Although you decide the "link text" for those episodes (the text which a reader would click to go to that episode), you don't have to enter the future episodes themselves. Indeed, usually future episodes are written by other people. But you cannot have an episode which has no links, and you cannot have an episode with more than 6 links. The program will prevent them.

  2. The story never ends. This is obvious, given rule 1, but just to be explicit about it: the story never ends. If you feel like the story should wrap up in a particular spot, you can have the main character go to sleep and wake up back at Episode 2, which is the main root of the whole story. (This introduction you're reading now is Episode 1). The start was specifically written to have a character wake up, so you can link back there at any time.

  3. No sabotage . It depresses me that I have to say this, but apparently I have to. It's OK to have a branch or two link back to the root, but you will not be permitted to "kill" someone's story branch by linking all of its children back to the story root. I don't care if you're the "original author" or just a bully. You will not be permitted to sabotage this BE Addventure. You don't like that? Don't write here. Sabotage will be defined and dealt with at the moderator's discretion.

  4. No flame wars . Avoid using the Addventure to "write" to other authors. That's what the Plume Forum is for. Especially no flaming of previous authors. Don't like what they wrote? Then either don't follow its links, or write a branch from it that goes in a direction you want to go. Do NOT write text in your episode about how dumb a previous author was, or how they ignored part of a story, or what-have-you. This Addventure is open to the public. That means anyone can add to it, even people who don't follow continuity or who incorporate elements you don't like. Deal with it. Flame episodes may be removed at the moderator's discretion.

  5. If you change your mind and decide not to write an episode after you've already begun writing it , DO NOT just click the Back button on your browser to go back - use the "Cancel" links provided on every "data entry" page instead. Using "Cancel" cleans up the files properly - just going "Back", or quitting from your browser, leaves your episode half-finished and it will be a few hours before it will be cleaned up and someone else can write that episode.

Guidelines

  1. When you're writing an episode, you're writing in HTML. If you put in carriage returns to break up paragraphs, they will NOT be preserved and put into the episode. You instead need to put in the HTML code for a paragraph break, which is <p> (a "p" inside angle brackets). You may decide to use an HTML editor to write your episode, and then copy it into the browser - this will work fine, but be sure to only copy the part inside the "body" of your HTML document when you copy it in.

  2. Likewise, you can use any other HTML codes you like when writing an episode. To make words bold, put them between <b> and </b> tags. To make them italic, put them between <i> and </i> tags. Just about any HTML is allowed in episodes.

  3. When making up choices for future links, remember you can only have between 1 and 6 choices. Try to make the choices be something noticeably different. If you write an episode that says "Jim picks out a shirt to wear" and the choices are "a red shirt", "a blue shirt", "a green shirt", and so on, most people find that almost impossible to follow up, and it tends to kill the entire future of your episode. This is probably because writers want to make use of the story so far and make the story on their choice be different than other choices. But how would choosing a different color shirt make their future different? If you must have a "choose a shirt" episode, make the choices more radically different, like "a shirt with a magic pentagram on it", "a shirt with a picture of Marilyn Monroe, that seems to sparkle and glow", and so forth.

  4. When in doubt, make fewer links. The fewer choices, the better - it helps keep the story together. Vitamin C suggests using only 2 choices in most situations - I prefer a general rule of 3 choices, but you get the picture... KISS!

  5. It's usually nice to add a "something else" link as a choice. If you make an episode where you end with the phone ringing, and you want to have the reader decide who's on the phone, don't just put "Sharon" or "Sally" -- also add a third option like "Someone else". This lets writers with a lot of creativity add fun and interesting twists you didn't expect into the story.

  6. When you're writing a new episode, you will be given the option of "creating all new episodes", or "allowing links to past episodes". Allowing links means that you may want to have some of the choices leading out of your episode to go back to previously-written episodes. If you don't allow links, then all the choices you specify will be brand-new, "blank" episodes, waiting for an author to come and fill them in.

  7. When writing an episode, you will also be allowed to specify whether "linking is enabled". Checking this box would allow future episode writers to link back to your episode. If you leave it unchecked, then nobody will be able to link back to your episode with one of their choices.

  8. The same general sorts of cautions exist as in the Continuous Stories. Please don't be rude to previous authors - if you don't like something they're writing, go to another branch of the tree that you do like. Do not add on bits saying "that was stupid." Rude additions will be removed at the moderator's discretion.

  9. Have fun!

That's it, folks! Have fun, and enjoy this Unending BE Addventure! To start reading at the root of the tree,

  1. (* 110) Enter the Unending BE Addventure
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Episode 2: The Start of a Brand New Day

Tags: restart root ubea
Author: MarkT -- 1998-06-20 02:51:18 Edit Go to bottom of page

A swirly cloud of something that looked like fog filled the room, and then faded into the night. A man lay sleeping in a bed, covers pulled up to his chin. The clock next to him showed "6:59", then quietly flipped to "7:00" and began to beep.

Jim was asleep, and right in the middle of a very exciting dream, when the loud beeping of the alarm woke him up. He blinked his eyes a few times, rolled over and turned off the alarm. He lay there in bed for a moment, remembering what he was supposed to do today. Whatever it was, it had to be better than yesterday, he thought - today is a brand new day!

After laying there quietly for a moment, Jim:

  1. (* 9) heard his mother telling him he was going to be late for school.
Branch episodes:
  1. (* 65) remembered it was his girlfriend's birthday.
  2. (* 23) decided to go back to sleep to try to get back into his dream.
  3. (* 10) suddenly realized he wasn't alone in his bed.
  4. (* 2) became aware that he didn't know where he was.
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Episode 5: Jim Goes to School

Author: Hugh G. Breastman -- 1998-06-24 04:27:53 Edit Go to bottom of page

"Damn," Jim thought to himself. "Another day of school is not what I need." Jim's alarm clock (and his mom's shouting) finally forced him out of bed, however. It's annoying buzz was enough to drive anyone insane after just a few short seconds. Jim detested that clock. It had woken him up more times than he could remember. He had also slammed the snooze button so often that sometimes it would get stuck in the pressed position. It had caused him to miss a few periods of school on more than one occation.

Jim looked through his hamper and on his floor and found a shirt that didn't smell all that bad. He had some clean jeans, but he always seemed to be forgetting to do the laundary. He liked it much better when he was a kid and his mom would do it for him. Jim headed downstairs and left for school. He consitered himself lucky to have such a nice car. His parents were well off and his new Ford Explorer was great. He drove off to Shadow Peak High while pumping Gravity Kills out of his speakers.

Jim didn't really want to go to school that day, but he figured that it wouldn't be so bad. He wanted to meet up with Rick, his best friend and research partner. Rick and Jim were the "nerds" of the school. They knew about chemestry, biology, physics, calculus, and everything else that nerds were familiar with. Unlike most nerds, however, they used their vast knowledge for revenge.

Kevin Zeffram, the school's bully/jock, was always giving both of them a hard time. That was, of course, until Rick and Jim slipped a new pill they created into Kevin's beer at a weekend party. Kevin broke out into a rash and his skin developed boils. It wasn't fatal, but it was a very severe allergic reaction to the crazed combo of chemicals found in Rick and Jim's magic pill. After that, Kevin left the two alone and picked on some of the other less inventive nerds.

Rick and Jim's new development, however, was much more interesting than their last. Jim, who never really could admit that he was a nerd, made the mistake of asking out Robin Foster, the school's #1 babe. Her rejection of Jim was very to the point when she said, "I'd be happy to go out with you. The only problem is that I only date humans. I'm not interested in dating piles of festering lard. If you lost about 800 pounds and perhaps got a haircut, I might consiter it. I have a policy, you see... I don't date men with tits bigger than mine."

In just a few short seconds, Jim's heart was ripped out, stomped on and thrown away. Jim, however, thought of a way to get back at her. He was going to make sure that there was no doubt about it... Jim was going to ensure that there would be no confusion as to whose breasts were bigger. Robin already had the nicest breasts in school. She was a natural 34D. Jim was going to ensure that Robin's breasts were much larger than a 34D.

Jim parked his car and...

  1. (* 1) Went to find his best friend Rick.
Branch episodes:
  1. (* 6) Grabbed a few of his new magic pills.
  2. (* 1) Headed off to first period.
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Episode 16: Finding Rick

Tags: bimbo pers real ubea
Author: Star Gladiator -- 1998-07-01 03:32:33 Edit Go to bottom of page

After stopping by the caffeteria to grab his usual morning snack of powdered donuts and chocolate milk, Jim perused the hallway adjacent to the caffeteria. Normally Rick would recieve his morning pounding here by Kevin's friends. Lately, the group had been disbanded. Jim liked to think that it was his dirty work that ensured his and his pal's safe passage. Jim checked out behind the school by the soda machines for Rick, assuming that he had got his dollar stuck in one of the venders while purchasing a cola. Instead he was greeted by many unfriendly faces, mostly, he thought, because he was the biggest nerd in school and paraded about in his brand new white Ford Explorer while blasting Gravity Kills. If that didn't scream for attention, nothing else would. However, this morning seemed like more than the common resentment. The students looked upon him with absolute disgust. Jim was taken aback and made haste to the safety of...

  1. (   0) The Chemistry Lab
  2. (   0) The Library/Computer Room
  3. (   0) The Auditorium
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